Summary of the first two weeks

Mercenaries!

 

For the past two weeks many things have happened in the world of Edengrad. Each day has taught us a lot and we’d like to thank you for it! Our Facebook and Twitter channels have been under siege – we’ve received lots of priceless and constructive feedback.

Edengrad’s premiere – roundup

12 April , 2017

Mercenaries!

This piece of news was supposed to be entitled “25 reasons to buy Edengrad” because during the first week of the release you can buy our game 25% cheaper, but we came to a conclusion that it has much more to offer!

Edengrad release – stream on Facebook!

27 March , 2017

It’s time to leave the shelter and meet the fascinating post-apo world. Mercenary, get ready for the premiere of Edengrad’s Alpha version! Celebrate the one and only event and start off your adventure with the most awaited MMO title of recent years! You can’t miss that!

Changes in the building system

23 March , 2017

Since its beginning, Edengrad has been developed for players who want to create groups, set up fractions and construct towns. The game basis, and for many its crucial element for which they have been waiting since first mentions concerning the project, is opportunity to build own constructions and that’s the aspect we wish to focus on right now.

The Lost Highway

16 February , 2017

The Lost Highway is the first location seen by players after leaving the vaults. The desert, mostly based on Arizona’s Monument Valley, is in many places interlaced with rock formations. Almost vertical slopes are fantastic surroundings for explorers and rock climbing lovers. Omnipresent precipice and rock clefts force the player to search for new, often hidden routes in areas where they can encounter not only many dangerous creatures, but also precious treasures.

Changes in the NPC system

6 February , 2017

If you appreciate the role of non-player characters and you enjoy interacting with them, we believe you’ll like our today’s news. We started to work on a new NPC system. What does it mean? Our NPCs will be more expressive, easier to interact with and will obtain individual character features. What do you think of the upcoming changes?

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