All items from tool through foundations, walls, houses, villages, to even town are crafted by players.
17 expanded abilities, each have its own skills tree with both passive and active skills.
Game mechanic is based on abilities, which increase as players is doing specifics actions. For instance: to increase Woodcutting skill you have to cut wood, to improve masonry you have to build walls and heavy weapons fighting by just simply fighting with it.
Attributes system is specially designed to not be able to create “bad character”.
Lack of typical classes. It is player who decides if he became woodcutter, carpenter, mason, gunslinger, mercenary or mayor of whole town.
Possibility to build or buy whole towns.
Endgame in Edengrad bases on running whole city (populated with otter players), expanding yours territory and fighting with hostile towns or coalitions.
Half-random generated quests – it means that although the world is created by Edengrad team, items like chests, trees, stones are generated randomly (yet with some dozen of probability – there won’t be any trees in underground caves and so on).
Unlimited possibility of changing the world, from cutting down whole forests through plot changing actions to creating new fractions.
Open PVP and possibility to obtain items from other players that have died.
Game will be available for Windows, Mac and Linux.